top of page
Group 70 (1).png

Art+

A platform for artists who want to sell their artwork and create a community.

Role
Tools

Research, ideation, design, prototype 

Figma, Google forms

Duration

2 months

Problem

Artists are struggling to connect with other artists and potential art buyers by being a part of an art community. They are having difficulty engaging. Other online platforms are not curated for artists and place a high value on online visibility.

Goal

Online platforms have always been a safe haven for diverse perspectives. By designing Art+, I hope to make artists' voices heard as well. Our goal is to design a prototype to make an accessible art platform where artists can easily collaborate, freely share their work, and sell their work.

Design process

image 2.png
Empathize

Survey

User Interviews

Comparative analysis

Affinity diagram

Define

Design challenge

User personas

User journey

Ideate

User stories

Sitemap

Userflow

Prototype

Sketches

Lo-fi wireframes

High-fi wireframes

Test

Usability testing

Empathize

Quantitative research: Survey

Using the google form I constructed a survey and sent it out to our users and managed to get 18 responses. Below are the results of our survey:

image 3.png
image 4.png
image 5.png
image 6.png
image 7.png
image 8.png
Qualitative research: User interviews

I did a Zoom interview call with 5 users, and found interesting insights from the interview. The folks interviewed were all very friendly, and they were able to chat with me very openly.

​

I prepared some questions in advance to be able to collect all the inputs we wanted to get from them.

Below are the insights we got through the user interviews:

​

  • There is not enough solidarity within the artist communities and that can prevent us from making ourselves known

  • They would like to be able to extend my network of contacts and be able to discover new artists.

  • The visibility of price is really very important

  • Appreciating other artists' work is really very interesting

According to the interviews conducted with the potential users, the following 3 problems need to be solved:

​

a) Artists in the visual art industry require a platform to present their artworks. Online platforms can bring them more exposure to collectors.

b) Artists need inspiration while creating new artwork

c) Artists need a platform to connect while carrying out collaborative works.

Comparative analysis
Group 1.png

 Below are the 4 key findings from the comparative analysis:

  1. Our product should support artists in exposing their artwork to art enthusiast buyers

  2. Creating profiles for artists and showcasing their work

  3. Connect with art galleries for events/exhibitions

  4. Ease of networking to connect with other artists

Affinity diagram

After analyzing the data gathered from the research, I have organized them into 4 groups using affinity diagram

image 10.png

Define

Design challenge

How might we sell our artwork and get exposure?

How might we get inspired and improve our art?

How might we connect with other like-minded artists?

How might we get the opportunity to carry out collaborative work?

User personas
User Personas (9).png
User Personas (8).png
User Journey

 Let’s have a walkthrough of Eva Jacob’s journey to sell and connect with people using existing methods.

User Journey (1).png

Ideate

User stories

Creating user stories helps to understand features from the end user’s perspective. 

  1. As an artist, I want to upload my art so that everyone can see it
     

  2. As an artist, I want to follow another artist so that I can get inspired
     

  3. As an artist, I want to save the art on a wish list so I can review it later
     

  4. As an artist, I want to discover new collectors and artists so I can expand my network
     

  5. As an artist, I want to like other artists' work so that my connection can see
     

  6. As an artist, I want to collaborate with other artists, so it will help me learn new skills and expand my connection
     

  7. As an artist, I want to be able to like other artworks in my community so I can help them gain visibility
     

  8. As an artist, I want to find new contacts very quickly so I cannot waste too much time
     

  9. As an artist, I want to show the real price of my works so I cannot encourage people to negotiate
     

  10. As an artist, I want to know about the events and exhibitions happening in my location so I can showcase and sell my work
     

  11. As an artist, I want to share my experience information so I can show my background and my notoriety.

Information architecture
User flow.png
User flow diagram
image 11.png

Prototype

Sketches

Using the crazy 8's technique, I developed some design sketches and transformed them into wireframes

Screen Shot 2022-09-13 at 11.56.56 AM.png
Lo-fidelity wireframes

Further developed the above designs into a lo-fi wireframes, as shown below

Group 318 (1).png
High-fidelity wireframes
Group 320 (1).png
Group 321.png
Group 324.png
Group 322.png
Group 323.png
Usability testing

I did the usability testing with 5 people via a zoom video call. During the process, I asked about the features and usability of this app, and below are the insights from the testing.

  • 5 out of 5 people found this app familiar to Instagram, but only for artists

  • 5 out of 5 people found it easy to navigate

  • 4 out of 5 people were pleased to see the options to collaborate with other artists

  • 4 out of 5 people were happy to discover that they could easily connect with art galleries for events/exhibitions

Project takeaways

This was the first project that I had ever done and it was done from scratch. I learned a lot while working on both the UX and UI processes.

​

Main knowledge that I gained during this project:​

  • Empathizing with target users is incredibly important as well as recruiting the right users. People can give valuable insights if asked the right questions, which can have a direct effect on the final solution.

  • Always pay attention to details, as these small changes create a huge difference on user experience

bottom of page